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Post by 0ez on Feb 5, 2011 16:39:44 GMT -5
Available TechnologiesInitial Technologies (Tier 0)- Deuterium Propulsion Systems- Allows interplanetary travel
- Fleet Logistics- Allows creation of the fleet military branch
- All Standard Resource extraction- Bare basic methods of raw resource extraction
- Basic Networking- Signals sent to ships only at speed of light
- Basic Space Weaponry- Cannons
Planet-side arms- Planetary transports, planet-side fighter and bomber planes, small-arms, armored vehicles, etc.
Beginning Technologies (Tier 1) You begin with two. Research Time: 3 days 12 hours Cost: 10 million currency- Basic Fleet Economics- Lowers ship maintenance by 5% and allows for limited stringent rationing during emergencies
- Inspiring Propaganda- Empire can enact propaganda programs (with a cost) to increase military personnel recruitment.
- Stem Cell Treatment- Discovery of improved medical treatments, Population Growth +.25%
- Basic Deep Core Mining- Discovery of extra resources, Mineral Product +10%
- Central Bank- Higher tax revenue yield (+5%) and lower chance of recession.
- Orbital Commerce- Can create a trade port orbiting the planet for other empires to trade goods
- Advanced Space Weaponry- Ability to create the railgun
- Hydroponics- Desert Planets no longer suffer from population growth penalty, +5% Agricultural Yield
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