Post by Rave on Feb 3, 2011 0:45:26 GMT -5
(Under Construction)
Secropian War Alliance-
Pro: Have basic income, as well as have a unique advanced military technology.
Con: Production is slower since the technology is more intricate, about double that of a normal empire.
Dominion of Dugradian -
Pro: Are able to Produce more units then normal, and have a dedicated semi-professional army.
Con: Have to expand, even just gradually, or will have civilian unrest. - Some units are not as strong as others, as training time is lower.
Ozkraine -
Pro: The O Treasure: Özkraine's capital planet is highly rich in its quantity and variety of natural resources. Their people's focus is to find a way to quickly and effectively extract and refine their resources.
Con: Anarchy in the O!!!: The government is extremely unstable with its population spread out across the whole planet, and there are several direships fighting more influence in Özkraine's government.
Deckersia -
Pro: People tend to be more appleased by the freedoms that they have, and so are better at making income to your country.
Con: Wars that last too long will cause unrest on the homefront.
Bassifondian Empire -
Pro:
Con:
Allied Cities of Kaleth -
Pros: Marine's are the best infantry that the Kaleth forces can offer, even a fire-team can lay down vicious fire-power. They are trained to operate in any atmosphere as well as operate and repair the gear they use. Highly mobile and reactive.
Cons: Their numbers are very low compared to other nations, usually operating in smaller numbers comparatively. The training also turns away many recruits who just don't do well with handling technology, or have issues with space travel.
Reygonian Federation -
Pro: Conscription allows for an army numbering in the millions.
Con: Not all of these soldiers are loyal to the Federation as some of them are unwilling.
Zetan Reticulan Consortium -
Pro:
Con:
The Moon Children -
Pro: Can attack someone without having to revealing their faction and can act as generic pirates.
Con: Can not hold permanent alliances.
Khmer Empire -
Pro: Self efficient, can live alone for years even with an orbital blockade, with they are amazing at Jungle Warfare. Usually don't fall back, even if they're the last ones alive. Willing to die for Hinduism.
Cons: Not used to the cold, even their mechs aren't configured for the cold. The mechs would freeze, and so would the people. Although Self Efficient at their homeland, they wouldn't be able to eat foreign foods at other places, therefore aren't the greatest at Offense.
The People's Technocracy of Seresa:
Pros: Efficient administration and socio-political cohesion. Therefore, there is increased efficiency on all fronts (Military, Industrial, Economic), due to effective administration. There is also high loyal-sentiment due to the ideals of the entire Empire and its religion, leading to troopers with higher morale. The Empire also benefits from a techno-fetish -- they frequently do experiments, and all sorts of wacky things all in the name of SCIENCE.
Cons: Inhospitable environment means that food and population is scarce (-10% of starting population). Extremely reliant on trade for resources, and may consider expanding to gain more... hospitable homes.
Secropian War Alliance-
Pro: Have basic income, as well as have a unique advanced military technology.
Con: Production is slower since the technology is more intricate, about double that of a normal empire.
Dominion of Dugradian -
Pro: Are able to Produce more units then normal, and have a dedicated semi-professional army.
Con: Have to expand, even just gradually, or will have civilian unrest. - Some units are not as strong as others, as training time is lower.
Ozkraine -
Pro: The O Treasure: Özkraine's capital planet is highly rich in its quantity and variety of natural resources. Their people's focus is to find a way to quickly and effectively extract and refine their resources.
Con: Anarchy in the O!!!: The government is extremely unstable with its population spread out across the whole planet, and there are several direships fighting more influence in Özkraine's government.
Deckersia -
Pro: People tend to be more appleased by the freedoms that they have, and so are better at making income to your country.
Con: Wars that last too long will cause unrest on the homefront.
Bassifondian Empire -
Pro:
Con:
Allied Cities of Kaleth -
Pros: Marine's are the best infantry that the Kaleth forces can offer, even a fire-team can lay down vicious fire-power. They are trained to operate in any atmosphere as well as operate and repair the gear they use. Highly mobile and reactive.
Cons: Their numbers are very low compared to other nations, usually operating in smaller numbers comparatively. The training also turns away many recruits who just don't do well with handling technology, or have issues with space travel.
Reygonian Federation -
Pro: Conscription allows for an army numbering in the millions.
Con: Not all of these soldiers are loyal to the Federation as some of them are unwilling.
Zetan Reticulan Consortium -
Pro:
Con:
The Moon Children -
Pro: Can attack someone without having to revealing their faction and can act as generic pirates.
Con: Can not hold permanent alliances.
Khmer Empire -
Pro: Self efficient, can live alone for years even with an orbital blockade, with they are amazing at Jungle Warfare. Usually don't fall back, even if they're the last ones alive. Willing to die for Hinduism.
Cons: Not used to the cold, even their mechs aren't configured for the cold. The mechs would freeze, and so would the people. Although Self Efficient at their homeland, they wouldn't be able to eat foreign foods at other places, therefore aren't the greatest at Offense.
The People's Technocracy of Seresa:
Pros: Efficient administration and socio-political cohesion. Therefore, there is increased efficiency on all fronts (Military, Industrial, Economic), due to effective administration. There is also high loyal-sentiment due to the ideals of the entire Empire and its religion, leading to troopers with higher morale. The Empire also benefits from a techno-fetish -- they frequently do experiments, and all sorts of wacky things all in the name of SCIENCE.
Cons: Inhospitable environment means that food and population is scarce (-10% of starting population). Extremely reliant on trade for resources, and may consider expanding to gain more... hospitable homes.